I’m a problem solving designer that build user-centered experiences and delightful interfaces. Where the end result is a product or service for anyone to fall in love with. My experience within the Swedish startup scene shaped my way of working closely with core teams and do quick iterations and learn by doing and measuring. With a gaming background, I have an understanding of how to create experiences that need to stimulate your senses and be highly engaging.
My heart beats a little extra for women in tech, gaming and entrepreneurship.
Hyper Island (2011-2013) & Berghs (2010) Alumni.
Some of the clients I've had the pleasure to work with